Date: Oct 10, 2012  |  Written by Jason Dodge  |  Posted Under: Article  |  DISQUS With Us: No comments yet

If you’re rolling with one of the least popular classes in the game (Engineer tied closely with Mesmer) you might need some help figuring out how to build an Engineer to be competitive in WvW. Well, thanks to MeEBgaming, he’s given us a fantastic example of how to build your Engineer so that you can down those noobs in the battlegrounds.

Continue reading to find out how this guy kicks some major ass.

Date: Oct 9, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

New WvW server rankingss as of Oct 5th. For North America, the top 3 servers do not surprise anyone, though they may change as HoD seems to be losing for the first time since the game’s launch.

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Date: Sep 30, 2012  |  Written by Jason dodge  |  Posted Under: Article, Junkies Nation TV  |  DISQUS With Us: No comments yet

NOTICE: We had some technical difficulties and towards the end, the audio becomes out of sync with the video.

This week get all up in the Tier of Tears as we talk with Marstar of Elite and Ritsuko of Synapse; two big guilds of the Titan Alliance. These two guys give us the low down of what happens in the middle of the night when North America is sleeping.

All throughout the week, every forum was buzzing about night capping. The first weekend of last week’s T1 matchup (HoD vs. SBI vs. ET) was killer for HoD but as the week progressed, the server pulled out a win on Tuesday. Find out all about their strategies and the differences between night and day!

Continue reading to watch the show.

Date: Sep 21, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet


Graph is of Henge of Denravi

Originally posted by Mike Ferguson (Source)


This data was collected from 8:00PM Sept 14th to 9:30PM Sept 18th. I believe the time zone listed is UTC, but I’m not 100% sure about that.

There can be up to four lines on each chart, one for each map that world is playing on. A line is only present for a map if it was full and there were people waiting in a queue. The map abbreviations are:

EB – Eternal Battlergrounds
RB – Red Team Borderlands
BB – Blue Team Borderlands
GB – Green Team Borderlands

Be sure to pay close attention to the vertical axis on each chart as the scale changes from world to world. Some worlds have hundreds of people queued for all four maps while other worlds might peak at a hundred in queue on one or two maps.

Unfortunately I just realized I didn’t put the world names on the chart. A chart’s filename matches the world it represents, so you’ll need to look at the end of the url when looking at a chart (or before clicking on it) to see what world it represents.

We thought these charts would be useful information for people to see, as it helps illustrate why some worlds have much longer waits than others. Hopefully it will also help some people decide to leave some of those higher population worlds for one of the worlds with smaller (or no) queues, which would reduce the queue pressure on the overloaded world and help provide more manpower for the smaller world.

Some other information we gathered from this timespan:
- Almost 30% of the total players who logged into the game queued up for WvW
- About 3% of the total players who logged in and queued never got in.

We’re completely ecstatic about the first number and not happy at all about the second. We’re looking at a number of short term and long term solutions that should help make that second number go down even if the first one goes up. As we make progress on those solutions we will keep you updated.

You can find all the graphs in the link supplied above. The graph shown above is the highest populated server (HoD) in the game. Kaineng appears to be the lowest where there is almost never a queue, and when it is, it’s 20 people or so.

Date: Sep 17, 2012  |  Written by Jason Dodge  |  Posted Under: Article, Podcast  |  DISQUS With Us: No comments yet

Guild Wars 2 Junkies is proud to present our first episode of the GW2 Podcast. Listen to hosts Draegan and Clementine discuss the topics of the week along with a weekly update of W3 discussion. Draegan is the owner and editor of Guild Wars 2 Junkies and Clementine is a guild officer of PRX who is also kicks ass for the Titan Alliance; which dominates Henge of Denravi.

Listen to us each weeks as we give you the latest drama and news from WvW servers around the world. Each week we’ll also round up the news of the week while dropping wisdom. We’ll also try to bring on guests from different Alliances and Guilds from all over the world.

We’re also beginning a contest to name our show. If you’ve got a great idea for a name send it to [email protected] with the subject line: “GW2 Junkies Podcast Naming Contest”. The winner will receive either a free copy of the game or $50 in Diamonds. This contest is open ended and will end once we have a name we like the best.

If you have any ideas for topics or have any tips for us you’d like to hear on the show send an email to [email protected].

STREAM HERE
 
[DIRECT DOWNLOAD]

Coming soon on iTunes!

Date: Aug 22, 2012  |  Written by Rook  |  Posted Under: Buzz  |  DISQUS With Us: No comments yet

Good scouting will be critical to success in WvW, or you will always end up being one move behind the enemy. But what do the battle markers mean? How far can you see? Do maps show the same range as sight? Who should scout and where? Take an initial look at these and other questions in this episode of RESULTS.

Date: Aug 2, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

Today we get a fifth video discussing all the aspects of Guild Wars 2, and as promised, we get the the last concerning World vs. World vs. World.

Guild Wars 2 Game Designers Matt Witter and Mike Ferguson talk about World vs World (WvW), where three teams battle for control over objectives across four massive maps. Each team represents an entire server, so literally hundreds of players take part in wars that last for weeks. It’s PvP combat on an epic scale!

Hit us after the break for the video.

Date: Jun 28, 2012  |  Written by Jason Dodge  |  Posted Under: Article  |  DISQUS With Us: No comments yet

We got a chance to ask Guild Wars 2 Lead Designer, Eric Flannum, a few questions about the game ranging from World vs World, class balance, PVP vs. PVE progression and more. We’re very excited to share this with, especially on the same day that Arenanet has announced that the game’s launch is August 28, just two months from now!

GW2 Junkies: Guild Wars 2 has some amazing character models, ranging from gigantic norn to tiny asura. With any competitive MMO, players worry about hit boxes and how character models affect gameplay. Since a player can get hit by stray damage, how have you designed the hit boxes for all the varied sizes and shapes that GW2 has to offer—asura are short, norn are tall, charr are wide (and low to the ground when they are running), etc.?

Eric Flannum: Every player character in Guild Wars 2 has the exact same sized collision cylinder. For asura this means that the cylinder is larger than they are and for norn it means that it is smaller. Very early in the process of making the game we knew this was going to be the case, so the min and max sizes of our races are heavily influenced by this.

Date: Jun 7, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

A new developer blog has been posted detailing some of the changes to WvW by Mike Ferguson. Along with some updates to squads and seige work, there is a WvW scoreboard from last BWE1. How did your server fare?

On Squads:

The commander system is another area where we’ve spent some significant time. We’ve made it easier to join squads, as you can now right-click on someone’s name in chat and choose to join their squad. And squad chat now works both ways, allowing members to talk to their commander. In another improvement, commanders can now check the followers tab in their contacts panel to see a list of people who are in their squad.

Check out the rest over at Arenanet’s website.

Date: May 29, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

MMO Reviews has an interview up with Eric Flannum, Lead Game Designer, where they discuss a myriad of topics on Guild Wars 2. The interview opens up with these two questions:

What are your plans for the WvW content of the game in the long run?

One of the coolest things that we’ve added to WvW recently is a persistent mini-dungeon that can be accessed through the three keeps in the center map. This area is designed with multiplayer PvP in mind and players can do things like activate the traps in the mini-dungeon to defeat enemy players. Of course, at the end of the area there’s a chest full of rewards.

We also have some exciting plans for WvW post-launch, but of course we don’t want to talk about our post-launch plans until after we ship the game and have had some time to implement things.

Will there be PvP tournaments or some other kind of scheduled competitions?

We fully plan to support tournaments in competitive PvP. We will have a variety of tournament types, from automated tournaments to more competitive scheduled tournaments.

We are still talking about whether or not we want to support any type of WvW tournaments after we launch. If player interest is high, then I think it’s definitely something we’d consider.

Make sure you read the rest of the article over at MMO Reviews.

Source: Exclusive interview with Eric Flannum the Lead Game Designer of Guild wars 2

Date: May 15, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

We’re really starting to like these guys, check out Tales of Tyria’s latest vidcast (while you’re taking a break from Diablo 3) as they discuss the latest and greatest of the stress test and a few other topics including, Is the holy trinity really gone?

Episode 31:

06:34 – Feedback: WvW Keep Balance
12:14 – News: Guided Tour of Lion’s Arch, Stress Test, and Post Launch Content
29:30 – Bridger Rant: $1 = 80 gems? WTF?!?!
34:02 – Roundtable: PvE Revisited – Is the holy trinity truly gone?
Weekly Question:
Question of the Week – Having played the beta, what are your thoughts on the holy trinity?

Video after the break.

Date: Apr 26, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

G4TV gives an awesome preview of some World vs. World action in the video above a long with a full article that gives you all the details of a full siege.

Anyone can join in on the WvW battle and several GW2 game designers have stated that WvW should act like a stepping stone for those players who are interested in learning about PvP but not quite ready to jump in to the competitive side of things.

As you enter in to World vs. World, regardless of what level you actually are, you’ll be scaled up to level 80. You’ll retain all of your skills, abilities, and armor, but it will all be scaled up to level 80. This is different than in competitive PvP where everyone is given the same gear, and all of your abilities and traits are unlocked.

What this boils down to is that if you’re a level two player fighting a level 60 player in WvW, the level 60 player will have a huge advantage over you. They’ll have a variety of skills and better gear than you do, even though you’ve both been scaled up to level 80 in the environment. In competitive PvP, everyone is on an even playing field, but that’s not the case in WvW.

Source: Guild Wars 2 World vs. World Preview — Realms at War

Date: Mar 30, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

More videos today, and this one is from Mundo vs. Mundo. You can watch some WvW action with offensive and defensive play of an Elementlist.

Date: Mar 29, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

The Yogcast team brings a really awesome video that gives us all what we want to see: Keep Defense! Point of view is from a Necromancer.

Date: Mar 27, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

PlayerAttack.com gives us a great preview of their weekend of beta fun going over their favorite topic: PVP.

Much of the gameplay revolves around capturing and defending the various Supply Camps, Towers and Keeps spread across the map, with players battling to advance towards the Cradle of Power for the opposing Worlds. Each Cradle of Power holds an Orb of Power at the start of each two-week long bout. Capturing the Orb and successfully bringing it back to one of the Keeps controlled by your World grants bonuses to everyone on your side of the conflict. Having your own Orb spirited away naturally makes it that much harder to fight back against the side who took it from you.

PREVIEW: Guild Wars 2 – World vs World [PC]

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