Date: Oct 10, 2012  |  Written by Jason Dodge  |  Posted Under: Article  |  DISQUS With Us: No comments yet

If you’re rolling with one of the least popular classes in the game (Engineer tied closely with Mesmer) you might need some help figuring out how to build an Engineer to be competitive in WvW. Well, thanks to MeEBgaming, he’s given us a fantastic example of how to build your Engineer so that you can down those noobs in the battlegrounds.

Continue reading to find out how this guy kicks some major ass.

Date: Oct 5, 2012  |  Written by Jason Dodge  |  Posted Under: Buzz  |  DISQUS With Us: No comments yet

We saw a great video on TwitchTV from rolodecks that details how to get your Engineer the ability to dodge six times in a row without stopping. This essentially gives you a way to get out of any situation without taking any additional damage. This works extremely well when you are trying to escape back into a Keep during a siege.

Here’s how he does it: Superior Rune of the Adventurer. This restores your endurance to full when you use a heal skill. Now anyone can do this typically, but with the Engineer’s Med Kit, you get the benefit from just equipping the kit. This allows you to fill up your endurance every 10 seconds. Combine this with an Engineer’s Elixer that restores endurance, you can then dodge six times in a row.

Keep reading to watch a video of this in action.

Date: Jun 21, 2012  |  Written by Jason Dodge  |  Posted Under: Article  |  DISQUS With Us: No comments yet

Guild Wars 2 has all of the conventional classes like Warrior, Thief and Necromancer but it also has the best class ever, the Engineer. Every game has people swinging swords and casting fireballs, but what every fantasy game might not have is a gun toting, turret dropping, kill-it-with-fire badass. Welcome to Guild Wars 2 and it’s the Engineer. This class comes equipped with guns, rocket launchers, a mixture of alchemy and different gadgets up his sleeve that makes a Warcraft Gnome jealous.

What are the four big reasons to play an Engineer? Keep reading to find out what they are.

Date: May 15, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

The stress test yesterday yielded some great PVP videos and today we’re noting TOPvP with some great commentary regarding his elementalist and engineer builds. Check them out after the break.

Date: Apr 18, 2012  |  Written by Jason Dodge  |  Posted Under: Article, GW2 Exclusives  |  DISQUS With Us: No comments yet

One of the more unique design elements of Guild Wars 2 is the way skills are set up in the game. There have been countless blogs and articles describing the skill system and how it relates your Hotbar layout, but it also one of the biggest misconceptions about the game. So let’s clear it up now. People who’ve played games like Everquest 2, World of Warcraft, RIFT and Star Wars: The Old Republic are used to looking at multiple hotbars full of skills and abilities that do a large variety of things. In Guild Wars 2 this is greatly reduced and you don’t have to be a master pianist to manipulate your character.

If you want to know all about keybinds, weapon swapping and individual profession skills keep reading!

Date: Mar 15, 2012  |  Written by Drew R  |  Posted Under: News  |  DISQUS With Us: No comments yet

Colin Johanson said the engineer is “our answer to James Bond” because of the gadgets and skills available. At first glance it would appear the engineer has the least amount of options and tools since it has access to only 3 weapon types and does not have the ability to swap them. That is until you look at the utility skills. This is where the bread and butter of the class is at; turrets, special weapons, and gadgets galore. Out of all of the classes in Guild Wars 2, having only 3 utility skills looks like it will lead to plenty of frustration, with so many interesting choices. Flame thrower, glue gun, and several different turrets to choose from makes the engineer seem more like Spy vs Spy than Mr. Bond.

Date: Mar 1, 2012  |  Written by Jason Dodge  |  Posted Under: Article, Featured Article, sidebararticlelist  |  DISQUS With Us: No comments yet

In an effort to help those who might be confused with the trinity-free class system Arenanet has employed, we’ve created a easy reference guide to how weapons and roles (offensive, defensive, and support) breakdown. We have broken down, class by class, each weapon and assigned it a Defensive, Offensive, Healing and Support “theme” to them. While most healing weapons can be considered Support, we’ve split Healing and Support apart. Many of these weapons can be called something else because a lot of them do damage, support and other controlling effects. We assigned weapons certain categories based on an overall theme and not something hard coded into the class.

Many of these suggestions are mere interpretations; for example a Warrior with a Hammer is not a “tank”. The Hammer has many controlling abilities like knock downs, knock backs, cripples and weakens. We consider controlling type weapons as “Defensive”. The “Healing” label is not exactly a healer as you would expect in a DIKU-based MMO like Rift or TOR. The Guardian “Heal” weapon has some defensive and offensive characteristics that might label it as support, but we thought it was important to show which weapon sets allowed for ally healing.

NOTE: This chart only looks at weapon sets and not healing, utility or elite skills. A new chart will follow showing those skills separately. Source for this material can be found in the GW2Wiki which sources most of the recent February Beta Event.

Date: Feb 23, 2012  |  Written by Jason Dodge  |  Posted Under: Article, GW2 Exclusives  |  DISQUS With Us: No comments yet

With last weekend’s major media coverage of Guild Wars 2 there are many people just now starting to pay attention. There are a lot of questions out there of how the game works, how it’s played and what makes it different. Luckily for you, we here at Guild Wars Junkies are paying attention and are here to help you figure everything out. The one question we want to tackle is how abilities and class mechanics are available to you at any given point. In games like WOW, TOR and Rift, players are used to having multiple hotbars with a myriad of abilities readily available to you. How does it work in Guild Wars 2? All the videos you’ve seen showed you a single hotbar at the bottom of the screen and not much else. Are you concerned that there aren’t many options and things might get stale?