Date: Sep 13, 2012  |  Written by Jason Dodge  |  Posted Under: Article, Editorial, News  |  DISQUS With Us: No comments yet

Date: Jul 16, 2012  |  Written by Laura Hardgrave  |  Posted Under: Article, Editorial  |  DISQUS With Us: No comments yet

One of the aspects of leveling in Guild Wars 2 that players are most looking forward to is the game’s dynamic event system. Let’s face it, questing in a static world gets pretty boring, and the promise of dynamic content– content that actually shifts, changes, and presents danger to us– seems like a breath of fresh air to us after years of plugging away at killing boars and wolves. A game world that actually comes to life based on the acts of players in the area? The ability to make a difference in this world? Sign me up.

The system sounds fantastic on paper, and has proven to be enjoyable in beta for most players who have taken part, but some remain skeptical. Why? Because we’ve heard the promise before. We’ve seen it in other games. Warhammer Online’s Public Quests are advertised as dynamic events, and so is a large portion of RIFT’s content. RIFT is an interesting comparison here, because RIFT’s dynamic content is one of its main focuses. RIFT is about, well, rifts. And huge, planar invasion forces. And zone events that can make an entire map gloomy until danger subsides. Despite all this, however, RIFT’s dynamic content is very different from Guild Wars 2′s. Let’s talk about how.

Date: Apr 23, 2012  |  Written by Jason Dodge  |  Posted Under: Article, Contest, Editorial  |  DISQUS With Us: No comments yet

Hello fellow Junkies!

When we attended PAX East last weekend we happened to get a few cards that gave us beta codes to use for this weekend! Now, there really is no need to be jealous, because we’re not bragging. On those cards, they gave us extra codes to give to our friends. To get a shot of taking home a code for this weekend’s beta, make sure to follow us on twitter and give us a shout-out, “Hey @GWars2Junkies, I want to get into #GuildWars2 Beta Weekend!“.

We’ll select winners at random, but also making sure you have enough time to download the game and get started!

Date: Apr 4, 2012  |  Written by Drew R  |  Posted Under: Article, Editorial, sidebararticlelist  |  DISQUS With Us: No comments yet


The guys at The Yogscast took the time to give us an in depth overview of racial elite skills. Not all of the races have been available for any of the closed beta events. The two unique races, Sylvari and Asura have been left out thus far. Giving us something to still look forward to seeing. Char, Human, and Norn however have several options to choose from.

Date: Mar 7, 2012  |  Written by Brannagar_CR  |  Posted Under: Article, Editorial, sidebararticlelist  |  DISQUS With Us: No comments yet

There has been one constant in MMOs for the last eight years.  There have been casual MMOs, raiding MMOs, MMOs in space and MMOs in the future but, through them all, the Holy Trinity has been a constant.  The concept of the tank, the healer and the DPS has been ingrained in our heads over years of constant use.  When we face a boss, be it with four of our friends or nineteen of them, it has almost always been with a tank leading the way, a healer healing him and DPS killing the boss.  Sure, there have been a few exceptions, the Shade of Aran from Karazhan being a notable exception, but the exceptions have been few and far between.  The Trinity has always been there.

Date: Jan 26, 2012  |  Written by Jason Dodge  |  Posted Under: Article, Editorial, sidebararticlelist  |  DISQUS With Us: No comments yet

The MMORPG genre is growing faster now than ever before. From Everquest to World of Warcraft, Warcraft to Age of Conan, and in 2011 we saw two major titles released in Rift and Star Wars: The Old Republic. With the clock beginning to tick in 2012, there are multiple AAA titles scheduled to be released, but nothing grabs our attention more than Guild Wars 2. With the massive success of it’s predecessor, our expectations are sky high.

Last year we got our hands on the game at PAX Prime, and all we can say is that our expectations aren’t high enough!

Date: Jan 20, 2012  |  Written by Jason Dodge  |  Posted Under: Article, Editorial, sidebararticlelist  |  DISQUS With Us: No comments yet

Eric Flannum, Lead Game Designer for Guild Wars 2, gives us an end of the year update:

Hey, there! It’s time for another update on some of the new things we’ve been working on. Jon and I have a lot to talk about this time, so I’ll get started with our achievement system before I hand things over to Mr. Peters, who’ll talk about some more subtle combat refinements as well as recent changes to the thief.

We’ve spoken about and even shown achievements briefly in the past; however, we’ve never really spoken in much depth about the system.

The first thing you’ll need to know is that there are now three different types of achievements located in your achievement panel. First, there is what we refer to as just “achievements.” You’re probably familiar with these: they tend to be similar to the achievements in the original Guild Wars and many other games, which means they tend toward things that are difficult or time consuming to achieve. These types of achievements are designed to reward long-term progress and are all account based. They include things like the Centaur Slayer achievement, which tracks how many centaurs you’ve killed, as well as achievements specific to each of the different story arcs. Achievements encompass all aspects of the game from WvW to PvE to PvP, and even noncombat activities, such as trading and leisure games. Each achievement is divided into tiers, and every tier you complete awards you with achievement points. As your achievement points accumulate, they are reflected in your account’s achievement score. This score is easily viewable in both the friends and guild panels and is an easy way for you to compare your overall level of achievement progress with your friends and guild mates.

Follow the link above for the full update.