Date: Aug 22, 2012  |  Written by Jason Dodge  |  Posted Under: Article  |  DISQUS With Us: No comments yet

Reddit user donoftheslum has put together an amazing compilation of armor and weapon models for each race of all the PVP armor sets that you can find in the lockers. So if you’re trying to finally decide on a race, then this collection is for you.

Due to the request of original poster, we have kept the links to the original galleries intact. Thanks don!

Information

There are four different model types:

  • Asura Male and Female
  • Charr Male and Female
  • Human, Sylvari, Norn Male
  • Human, Sylvari, Norn Female

I chose Charr Male, Asura Female, Human Male (Norn starting area wasn't working) and Human Female. This should cover all the available armor types.

Want to see what Norn Male armor looks like? View Human Male. They are the same. Sylvari Female? Human Female is the same. Hence the * in the title.

Keep reading for all the gallery links!

Date: Jun 7, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

Arenanet has posted a short video interview going over a preview of what to expect for this weekend’s BWE2.

Marketing Coordinator, David Campbell, is joined by Guild Wars 2 Lead Producer, Chris Whiteside to give a preview of the next Guild Wars 2 Beta Weekend Event.

Keep reading to watch the video.

Date: May 7, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

Check out The Escapist’s preview of Guild Wars 2. The talk about the in and outs of the game and what makes in unique!

Overall the combat in Guild Wars 2 has a great feeling of mobility and there’s much less emphasis on predefined class roles. Like its predecessor, Guild Wars 2 focuses on a much tighter grouping of skills as you’ll only ever have 10 skills at a time and one or more specific profession-based abilities. The thief, for instance, can steal temporary items to be used against foes whereas the elementalist can change their elemental attunement, which effects what their spells do. Your first five skills are determined by your currently equipped weapon, but you’re given more freedom to pick your healing, elite and utility skills in the later five.

Read the rest of the article from the link below.

Source: Guild Wars 2 Preview

Date: Apr 26, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

G4TV gives an awesome preview of some World vs. World action in the video above a long with a full article that gives you all the details of a full siege.

Anyone can join in on the WvW battle and several GW2 game designers have stated that WvW should act like a stepping stone for those players who are interested in learning about PvP but not quite ready to jump in to the competitive side of things.

As you enter in to World vs. World, regardless of what level you actually are, you’ll be scaled up to level 80. You’ll retain all of your skills, abilities, and armor, but it will all be scaled up to level 80. This is different than in competitive PvP where everyone is given the same gear, and all of your abilities and traits are unlocked.

What this boils down to is that if you’re a level two player fighting a level 60 player in WvW, the level 60 player will have a huge advantage over you. They’ll have a variety of skills and better gear than you do, even though you’ve both been scaled up to level 80 in the environment. In competitive PvP, everyone is on an even playing field, but that’s not the case in WvW.

Source: Guild Wars 2 World vs. World Preview — Realms at War

Date: Apr 25, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

Today we get a great hands on preview of the Asura from PCGamer. Check out the article as the author takes us through character creation through the starting area.

Now, this one really wasn’t my fault, I swear! It’s those crazy developers at ArenaNet and their awesome dynamic event system, which kept the kiddie scientists’ lab in seemingly constant peril from enraged fire elementals, giant yaks and the like. Every time I ran by the laboratory, the kids were running outside, fleeing some new horrible disaster they’d created—and no matter how times I helped, they always found some horrible new way to endanger their lives. It was, frankly, quite exciting to see what they’d cook up next and I kept poking my head in to sadistically spy on their unfortunate circumstances. The nastiest brought this angry broodmother to their doorstep.

Also included in the article are a bunch of new screenshots that you might not have seen yet!

Source: Guild Wars 2 Asura preview: Experimental science and our exclusive hands-on impressions

Date: Apr 13, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

Game Informer brings us a 30 minute preview today that was assisted by Anet’s own Jonathan Sharp. You’ll find the video in the link provided below.

ArenaNet designer Jonathan Sharp walks us through Guild Wars 2′s innovative dynamic questing system and shows off a never-before-seen PvP map.

The video below touches on a few of Guild Wars 2′s most important elements. Curious about how the game eschews traditional MMO leveling content, or how the combat system works, or what the scoop on the massive “world vs. world” open-world PvP battles is? Sharp narrates all those answers and more over raw gameplay footage recorded at the Game Informer offices.

Source: Guild Wars 2 – 30-Minute Video Preview

Date: Apr 5, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet



From PCGamer.com:

Tim and Chris from PC Gamer walk and talk you through the ‘Ascalonian Catacombs’ dungeon, in this Guild Wars 2 Beta preview.

Date: Mar 28, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

Guildwars2 Hub from Ten Ton Hammer brings us a fantastic preview of their experience from the recent beta weekend. Check out their article as they go over weapon skills, skill points and everything else with the basics of Guild Wars 2. It’s a great read for those just learning about the game.

A huge plus to the skill system in my book is that players have a certain amount of direct control over how quickly they earn skill points. You naturally gain one per level, but given that some skills might cost seven points (or even 25 for some elites) you’ll want to open your map in each new area you explore and find where the skill challenges are located. The map legend will tell you how many are in a given area, and how many you’ve already completed.

Beta Impressions – Your First Steps in Tyria

Date: Mar 27, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

PlayerAttack.com gives us a great preview of their weekend of beta fun going over their favorite topic: PVP.

Much of the gameplay revolves around capturing and defending the various Supply Camps, Towers and Keeps spread across the map, with players battling to advance towards the Cradle of Power for the opposing Worlds. Each Cradle of Power holds an Orb of Power at the start of each two-week long bout. Capturing the Orb and successfully bringing it back to one of the Keeps controlled by your World grants bonuses to everyone on your side of the conflict. Having your own Orb spirited away naturally makes it that much harder to fight back against the side who took it from you.

PREVIEW: Guild Wars 2 – World vs World [PC]

Date: Mar 27, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

Check out more beta coverage from Rock Paper Shotgun as they give you their general over view of the game itself.

Being awesome from the start, give or take a quick tutorial, was just the beginning. As a Guild Wars 2 Elementalist, you’re constantly firing off huge spells from whichever element you want. There’s no mana bar to slow you down, only each individual spell’s cooldowns – and they’re incredibly short. Lightning surge from your fingertips? 10 seconds. Drop huge flaming meteors from the sky? 40 seconds. Your basic elemental attacks would be a ‘proper’ skill in most other MMOs, and you have four of them depending on what you’re attuned to. Many skills alter as a result of this attunement, which you can change whenever you want, including in battle. Just for fun, even the very act of swapping this does something, like a flame blast, seismic wave, or healing splash of water. I don’t know if everyone gets it so good, but I can say this: I have never played a more badass mage in an MMO. And I have played many, many mages.

Hands On: A Long Weekend With Guild Wars 2

Date: Mar 27, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

Check out the latest beta impressions with IGN’s latest article covering Ranger gameplay:

After knocking a target back, it’s a good idea to follow up with Hunter’s Shot, which deals damage and also lowers the target’s defense. A couple of long range shots will then do higher damage, or better yet you could use Rapid Fire, which launches a sustained volley of arrows at the target for a few seconds. The individual shots don’t do as much damage individually as the long range auto-attack, but can be a great way to get in some free, fast damage as the opponent is trying to close back in after getting knocked away.

Make sure you check out the rest of the article as the author discusses other combat mechanics and the different weapons a Ranger can use.

Date: Mar 26, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

Today, Venturebeat.com published an article with their opinion of Guild Wars 2:

During my beta adventures I only scratched the surface of Guild Wars 2. The amount of content and gameplay options, combined with the lack of a monthly subscription fee, makes this a very compelling product. It should appeal to most MMO players and even to fans of single-player RPGs like Bethesda’s multi-million selling The Elder Scrolls: Skyrim.

Guild Wars 2 does a much better job than its predecessor of offering interesting content for solo players and creating the feeling of a dynamic, live game world. I got to do cool things quickly with minimal amounts of irritation and confusion. Though I focused on the firearms-wielding and turrets-building engineer, the seven other character classes seem equally interesting.

Make sure you check out the rest of their preview in the link above and see if your agree with their assessment of how GW2 is challenging the MMORPG market with their subscription-less method.

Date: Feb 21, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

Guild Wars 2’s event system scales dynamically based on how many players are in the area, but regardless of group size, encounters like this are immediately challenging. Even at level one, even in the prologue area, ArenaNet isn’t afraid to throw players into a situation where they need to pay attention, learn patterns, and use skills smartly. A massive creature like this should involve more than just hacking away at its torso for a minute or two. It should be a battle of attrition, and that’s what it felt like – albeit a very fun battle of attrition.

Check out what Gameinformer’s Phil Kollar had to say about his experience in last weekend’s beta preview.

Date: Feb 20, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet



MMORPG.com has a preview from this weekend’s press event showing us some WvW content.

Over the course of the demo we found that the PvP lived up to the hype it has been given. The great thing about the system is the ease at which you can transport from place to place. Maybe one night you need a rest from the action and want to explore your player’s personal story? Or perhaps you want to go out and get a new pet for your Ranger? You can be doing these calmly, that is until your guild sounds the horn of battle and off to the front you run trying to take back control of your lost objectives. One great element was that we were playing against some top guilds in Europe. The landscape of the battlefield was constantly changing hands and epic battles were raging all night long. The European guilds ran some great sweeps and took several of the objectives.

Follow the link above for the full preview write-up.