Date: Jun 11, 2012  |  Written by Jason Dodge  |  Posted Under: Article, Buzz  |  DISQUS With Us: No comments yet

With the BWE2 being over, we are starting to sift through a ton of great videos. Today we find one of Team Legacy spending a ton of gold on Siege Golems and see what the can do with them. The video is incredibly interesting!

Team Legacy (www.teamlegacy.net) on Crystal Desert server bought 100 Golem blueprints, gathered thousands of supply from 3 different keeps over 30 minutes and built an army. Check out our exploits in the final night of the beta.

Continue reading to watch the video.

Date: Jun 7, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

A new developer blog has been posted detailing some of the changes to WvW by Mike Ferguson. Along with some updates to squads and seige work, there is a WvW scoreboard from last BWE1. How did your server fare?

On Squads:

The commander system is another area where we’ve spent some significant time. We’ve made it easier to join squads, as you can now right-click on someone’s name in chat and choose to join their squad. And squad chat now works both ways, allowing members to talk to their commander. In another improvement, commanders can now check the followers tab in their contacts panel to see a list of people who are in their squad.

Check out the rest over at Arenanet’s website.

Date: Mar 27, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

PlayerAttack.com gives us a great preview of their weekend of beta fun going over their favorite topic: PVP.

Much of the gameplay revolves around capturing and defending the various Supply Camps, Towers and Keeps spread across the map, with players battling to advance towards the Cradle of Power for the opposing Worlds. Each Cradle of Power holds an Orb of Power at the start of each two-week long bout. Capturing the Orb and successfully bringing it back to one of the Keeps controlled by your World grants bonuses to everyone on your side of the conflict. Having your own Orb spirited away naturally makes it that much harder to fight back against the side who took it from you.

PREVIEW: Guild Wars 2 – World vs World [PC]

Date: Mar 27, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

More beta videos from the internets, and this time GohaMedia brings us some beta action inside the world vs. world with castle sieges. Catch some of the intense action as the player brings his Charr Mesmer into battle. If you haven’t seen what GW2′s castle fights look like, this is a great video to watch. Also, check out their preview of the character builder and dye system.

Date: Feb 16, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

Today we see the publishing of a new Developer’s Blog by Mike Ferguson on the topic of World vs. World.

We have amazing PvE gameplay and intense competitive PvP in Guild Wars 2, but we also offer huge, open-field, server-versus-server warfare the likes of which you’ve never seen. We call it world vs. world or WvW.
Hello, everyone, I’m Mike Ferguson, one of the systems designers here at ArenaNet. I’m here to tell you about one of the most eagerly anticipated aspects of Guild Wars 2: world vs. world! This is a huge game type, and there’s a lot to talk about, so get comfy!

In the blog, Mike gives us an incredible amount of information regarding WvW maps and how things work and what ArenaNet’s philosophy is behind this part of the game. World vs. World is comprised of three different sides against each other. ArenaNet knew right away that they wanted to use three sides instead of the typical two that you see in today’s MMORPGs.