Date: Feb 16, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

Today we see the publishing of a new Developer’s Blog by Mike Ferguson on the topic of World vs. World.

We have amazing PvE gameplay and intense competitive PvP in Guild Wars 2, but we also offer huge, open-field, server-versus-server warfare the likes of which you’ve never seen. We call it world vs. world or WvW.
Hello, everyone, I’m Mike Ferguson, one of the systems designers here at ArenaNet. I’m here to tell you about one of the most eagerly anticipated aspects of Guild Wars 2: world vs. world! This is a huge game type, and there’s a lot to talk about, so get comfy!

In the blog, Mike gives us an incredible amount of information regarding WvW maps and how things work and what ArenaNet’s philosophy is behind this part of the game. World vs. World is comprised of three different sides against each other. ArenaNet knew right away that they wanted to use three sides instead of the typical two that you see in today’s MMORPGs.