Date: May 29, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

MMO Reviews has an interview up with Eric Flannum, Lead Game Designer, where they discuss a myriad of topics on Guild Wars 2. The interview opens up with these two questions:

What are your plans for the WvW content of the game in the long run?

One of the coolest things that we’ve added to WvW recently is a persistent mini-dungeon that can be accessed through the three keeps in the center map. This area is designed with multiplayer PvP in mind and players can do things like activate the traps in the mini-dungeon to defeat enemy players. Of course, at the end of the area there’s a chest full of rewards.

We also have some exciting plans for WvW post-launch, but of course we don’t want to talk about our post-launch plans until after we ship the game and have had some time to implement things.

Will there be PvP tournaments or some other kind of scheduled competitions?

We fully plan to support tournaments in competitive PvP. We will have a variety of tournament types, from automated tournaments to more competitive scheduled tournaments.

We are still talking about whether or not we want to support any type of WvW tournaments after we launch. If player interest is high, then I think it’s definitely something we’d consider.

Make sure you read the rest of the article over at MMO Reviews.

Source: Exclusive interview with Eric Flannum the Lead Game Designer of Guild wars 2

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