Date: Nov 2, 2012  |  Written by SilentStorm  |  Posted Under: Article, Featured Article, Guides  |  DISQUS With Us: No comments yet

Hello, guys. What I wanted to do for the community today is to give you a realistic view of chasing a legendary. This is the view from a person actually chasing it himself. As usual, I’ll get to the point and give you the facts. This is the fastest way to achieve your goals. Let’s go right into it. Feel free to discuss everything listed, and add suggestions if you happen to have any.

Date: Nov 1, 2012  |  Written by SilentStorm  |  Posted Under: Article, Guides  |  DISQUS With Us: No comments yet

Hello, all. Around two weeks ago, I came up with a Guardian Paladin WoW-style build. Some viewed it as a glass cannon. “Can’t possibly live,” some said. Well, they were proven wrong. But I was not satisfied with that build at all. It didn’t have enough sustained healing for my liking, and not quite enough defenses.

So, enter Guardian Paladin 2.0 version. In this version you have more defenses, sustained healing, higher burst crits, and the ability to cancel 8 attacks in a row with skills. Does that sound fun and extremely good to you? Well, let me start with the build. Keep reading to see the stat breakdowns, explanations, examples of it in action, and more!

Date: Nov 1, 2012  |  Written by SilentStorm  |  Posted Under: Article, Guides  |  DISQUS With Us: No comments yet

Act 4: Mad King’s Simon Says

Our final act of Shadow of the Mad King is, well, less mad, and more of a reason to celebrate. The Mad King is now cool with everyone and wants to play a little game. He does a Simon Says-type game he calls “Mad King says” in Lion’s Arch. It’s pretty straight forward to figure out, and one of the rewards for completing the mini-game is a witch’s hat that seems to be offered at silver level participation or above.

For those who are not familiar with Simon Says the game– it’s quite simple. The Mad King will say a random emote, and the player must repeat that emote directly after. If he does not say an emote, then do nothing. Failure to correctly repeat the emotes gets you a flat lining debuff that floors you. That’s about it!

Date: Oct 24, 2012  |  Written by SilentStorm  |  Posted Under: Article, Guides  |  DISQUS With Us: No comments yet

I was not around for the original Mad King events on Guild Wars. From what I hear, they were massive and fun. With that said, so far the Guild Wars 2 version lives up to the lineage of the original event. It comes complete with a festive redesign of Lion’s Arch and plenty of mini-games and goodies in the gem store. There’s also an interesting scavenger hunt with a good story line involved. I went ahead and took the liberty of showing all the key areas in the hunt within a video. All in all, the event is well done– and free, so you can’t beat that.

Keep reading to watch the video!

Date: Oct 1, 2012  |  Written by Laura Hardgrave  |  Posted Under: Article, Guides  |  DISQUS With Us: No comments yet

Next up in our series of Guild Wars 2 area completion guides is Gendarran Fields, the area directly north of Lion’s Arch, intended for players between levels 25-35. The area’s home of some pretty windmills, bloodthirsty pirates, and even more bloodthirsty centaur. Gendarran Fields is where the Vigil Headquarters is located, and in the same area, an asura portal to the high level Straits of Devastation map. There is one jumping puzzle in Gendarran Fields that isn’t required for the completion achievement.

These completion guides are intended to help players achieve the completion series achievements. We’ll just be covering the more difficult-to-find Points of Interest, all of the Vista Points, all of the Skill Challenges, and the area’s jumping puzzles. Also included is a humungous map, with every major Point of Interest (PoI) and Waypoint (WP) labeled. Points of Interest have black-bordered text, Waypoints dark blue. Renown (heart) quests are also labeled with their suggested level. This should help you decide on a path of adventure, if you so choose.

Date: Sep 17, 2012  |  Written by Laura Hardgrave  |  Posted Under: Article, Guides  |  DISQUS With Us: No comments yet

Next up in our series of Guild Wars 2 area completion guides is Diessa Plateau, the second charr racial area, intended for players between levels 15-25. The area’s home of some interesting challenges, included three jumping puzzles, a cow-flinging catapult, and plenty of old, decrepit ruins waiting to be explored. To get there, travel to The Black Citadel, and head north through Memorial Quadrant and through the portal.

These completion guides are intended to help players achieve the completion series achievements. We’ll just be covering the more difficult-to-find Points of Interest, all of the Vista Points, all of the Skill Challenges, and the area’s jumping puzzles. Also included is a humungous map, with every major Point of Interest (PoI) and Waypoint (WP) labeled. Points of Interest have black-bordered text, Waypoints dark blue. Renown (heart) quests are also labeled with their suggested level. This should help you decide on a path of adventure, if you so choose.

I’ve also labeled nearby portals to other maps as well as the entrances to the map’s secret jumping puzzles. When reading my tips for completing the jumping puzzles, make sure to take a peek at the pictures that are linked at some of the tougher areas.

Date: Sep 10, 2012  |  Written by Laura Hardgrave  |  Posted Under: Article, Guides  |  DISQUS With Us: No comments yet

Ah, Metrica Province– home of tiny asura, cool floating staircases, cube-shaped elevating objects, some weird frog dudes, and lots and lots of exploration to be had. While running around, it’s pretty easy to lose track of a Vista Point or get stuck on how to find the way to that Point of Interest. Look no further– we’ve got all your answers.

For these condensed-style guides, we’ll just be covering the more difficult-to-find Points of Interest, all of the Vista Points, and all of the Skill Challenges. Also included is a humungous map, showing all the pockets of the map, with every major Point of Interest (PoI) and Waypoint (WP) labeled. Points of Interest have black-bordered text, Waypoints dark blue. Renown (heart) quests are also labeled with their suggested level. This should help you decide on a path of adventure, if you so choose.

I’ve also labeled nearby portals to other maps as well as the entrance to the map’s secret jumping puzzle area. Stay tuned for additional 100% completion maps, as well as detailed guides for the more difficult jumping puzzles.

Date: Sep 6, 2012  |  Written by Jason Dodge  |  Posted Under: Article, Guides  |  DISQUS With Us: No comments yet

The following guide will bring you from newbie chef to Master in mere hours, and it’s pretty easy to do. You’re going to have to do some Trading Post shopping if you haven’t collected many ingredients, but the guide keeps gathered material to a minimum.

There are simple ingredients that you can find from the Chef Vendor for karma and copper. These items are Water, Flour, Butter, Sugar, Egg, Chocolate Bar, Oil, Vinegar, Buttermilk, Bell Pepper, Black Peppercorn, Salt and Soy Sauce.

One thing to note: The karma vendor ingredients require you to complete hearts to access. The highest level heart required in this guide is level 69. Obviously, there are other alternatives if you have access to other ingredients.

Date: Aug 31, 2012  |  Written by Jason Dodge  |  Posted Under: Article, Guides  |  DISQUS With Us: No comments yet

There are a lot of places in the game where you can follow an event train from beginning to end for multiple rewards and it then cycles back to the beginning. The biggest one we’ve found is in Kessex Hills on the western side of the map. This is an efficient way to level (if efficient leveling is your goal) up through the 40s.

The start point is the bridge at the northwest corner of the lake. Once finished you won’t have to wait very long for the event to start over again. There are also two nearby events (marked off in purple) that might randomly show up that you can diverge and complete during your cycle.

This rotation works extremely well at all level ranges. The experience starts to lag down after level 30, but is still completely viable. It’s a very good way to earn karma and gold as well.
 
 

 
Here is what to expect at each step:
 

  • Point 1: Break centaur worker morale to prevent bridge repairs. Reduce morale to 0%.
  • Point 2: Dispatch the Harathi Lieutenants. Kill all three.
  • Point 3: Kill the Harathi Overlord.
  • Point 4: Stop the Risen Krait from building their army. Kill all four, not labeled on map.
  • Point 5: The END point has it’s own rotation of events:
    • END 1: Destroy the bandit cannons before the ore shipment is ready. Kill five canons.
    • END 2: Stop bandits from collecting ore for a centaur supply shipment. Kill all the miners.
    • END 3: Defeat the champion bandit foreman before he finishes collecting ore for centaurs. He has two forms: Mech and Human.

There are a few other places where you have a system like this after level 40. We’ll bring those to you as soon as we can.

Date: Aug 29, 2012  |  Written by Jason Dodge  |  Posted Under: Article, Guides  |  DISQUS With Us: No comments yet

If you’re a Ranger and looking for a specific pet, go no further, here is a full list of all the Ranger pets and where you can find them. Continue reading for the full list.

Date: Aug 24, 2012  |  Written by BJ Shoemaker  |  Posted Under: Article, Guides  |  DISQUS With Us: No comments yet

Part 1: Tutorial and Introduction

Regardless of your choice of your personal story, as a human, your tutorial level will start you with a quest to protect the people of Shaemoor. Directly in front of you as you start out is Corporal Beirne, he has a green quest icon, and is calling out for your assistance. He will request that you head to the Inn, which is a simple enough beginner task. Just continue south and run to the large green star on your mini map.

I don’t recommend deviating from this goal, because there’s not a lot of value in Guild Wars 2 to grinding mobs. There are plenty of level 1 centaurs that are attacking the village, however they yield approximately 2 exp per kill, and you need 2,000 exp to hit level 2. Also, because you’re in the tutorial level, they do not count as kills towards your achievements. Along the way, however, do be sure to talk to villagers and tell them to go to the inn for their safety. You will be rewarded with 2 Karma points for each villager that you send to the inn.

Date: Aug 23, 2012  |  Written by Terra  |  Posted Under: Article, Guides  |  DISQUS With Us: No comments yet

This FAQ explains what you need to know about gear and how its attributes are distributed. I'll predominantly aim this at level 80 equipment as we can talk about all equipment rarities. The reason for this FAQ is:

  • To explain how attributes are distributed at level 80
  • To answer some common misconceptions
  • Illustrate the methods and difficulty of obtaining equipment

If not stated, the tables in this FAQ are from the GW2 wiki or self made.

Disclaimer: This faq is based on fact or logic based on evidence. Nothing is assumed because we all know what 'assume' does to you and me. As such, there may be other ways of obtaining gear or additional information not known to us at this time. However, I do not wish to speculate as this only causes confusion. If any pertinent information is sent to me that will improve this faq then I will update it.