Date: Sep 21, 2012  |  Written by Laura Hardgrave  |  Posted Under: Article, Column  |  DISQUS With Us: No comments yet

We all have things we love about Guild Wars 2, places that make us cheer out and say “yes, this is my ultra-mega place!” We all have classes, abilities, and features we’re passionate about, either negatively or positively. This is a place to share all that. A couple times a week I’ll be raising a Guild Wars 2 question to the community– hopefully an interesting one– and we’ll share our opinions. I’ll start off with my opinion just to get the ball rolling, but these questions will not have any right or wrong answers, so feel free to argue with me to your heart’s content!

So, this past week I’ve been doing quite a bit of crafting on my main. I’m rounding my way to level 40 now as a weaponsmith/jeweler, and still finding myself needing iron and silver (along with, of course, fine materials (fangs, vials of blood, etc.)). I’ve managed to keep my crafting fairly current with my level, but it does take some extra ore farming occasionally. I don’t mind this. In fact, I find it somewhat refreshing that crafting takes a bit of work sometimes. Having goals is a good excuse– er, reason– to explore if you ask me, and it keeps me wandering eagerly.

Date: Sep 20, 2012  |  Written by Laura Hardgrave  |  Posted Under: Buzz  |  DISQUS With Us: No comments yet

For anyone who’s journeyed to a lower level area in order to help friends, complete exploration objectives, or gather crafting materials has noticed that part of the time, loot scales with a character’s level. The rest of the time, players receive loot equal to the area they’re in. This is quite an interesting mechanic in theory, one that attempts to strike a balance that meets the objectives of multiple players. Need Jute Scraps at level 40? No problem– run some starting area DEs. Helping guildmates in Metrica Province? Fear not– you might get some cool upgrades, so it’s still worthwhile to loot.

But what about in practice? Is it better to farm on a low level alt, or farm on a level 80? Also, how about WvW? How does loot scaling work there? Yesterday, Linsey Murdock, Games Designer, answered a couple questions in regards to WvW loot scaling. It seems that ArenaNet still might be working out some of the kinks in the system.

Date: Sep 18, 2012  |  Written by Laura Hardgrave  |  Posted Under: Buzz  |  DISQUS With Us: No comments yet

Many players anxiously awaited Guild Wars 2′s crafting system because of the ways in which it differs from other crafting systems found in most MMORPGs. The discovery system, the fact that crafting cast times aren’t stagnant, the idea of one character having access to all of the crafting disciplines, and, of course, the fact that crafting gives pretty awesome experience all ties into this original excitement. In fact, leveling through crafting was one of the ways the first level 80s leveled so quickly. ArenaNet definitely attempted to do something a little unique with the game’s crafting system.

Now that we’ve all had some time to take part in the adventures around Tyria, and see for ourselves what GW2′s crafting has to offer, the real question becomes– does GW2′s crafting system live up the hype? Is it as good in practice as it first sounded on paper? Each individual person is going to have their own answers to this question, naturally, but let’s take a look at both sides of the coin, shall we?

Date: Sep 12, 2012  |  Written by Laura Hardgrave  |  Posted Under: Buzz  |  DISQUS With Us: No comments yet

For crafters or salvagers looking for ways to get the most bang from your Guild Wars 2 time, here’s an interesting item to consider: Mystic Salvage Kits. These yellow-quality kits raise the chances of finding rarer materials by 25% and recovering upgrades by 80%. The item recovery stats are the same as the stats on Master’s Salvage Kits, but with an interesting twist– they come in stacks of 250. Yes, 250! Out on a long farming session or WvWvW adventure and often run into bag space issues? Mystic Salvage Kits may be your answer.

There’s a slight catch, naturally. Mystic Salvage Kits must be made at the Mystic Forge, and require the following materials: 1 Fine Salvage Kit, 1 Journeyman’s Salvage Kit, 1 Master’s Salvage Kit, and 3 Mystic Forge Stones. Mystic Forge Stones are available in the Black Lion Trading Company Gem Store, which makes forging these kits a little complicated. Still, it’s an interesting option.

Check out this video, where Dontain talks about Mystic Salvage Kits.

What do you think– worth the Gems, or no?

Date: Sep 4, 2012  |  Written by Laura Hardgrave  |  Posted Under: Buzz  |  DISQUS With Us: No comments yet

One of the most enjoyable things about crafting in Guild Wars 2 is the fact that if a recipe calls for materials in a lower level area, farming those materials isn’t necessarily a waste of time. Experience, gold, karma, dynamic events, and map completion all come attached with your crafting goodies. Exploration at any level is encouraged and rewarding.

So, where are some good crafting material farming hotspots? Need help remembering what mobs drop Bone Shards or Vials of Thick Blood? GW2Guru has a pretty awesome list that’s currently a work in progress. Here’s a sample:

Format: Material — Zone / Area — Monster Type — Monster Level — [Area Level]

Vial of Thin Blood — Kessex Hills / Manfire Hills — Skales — XX — [YY]
– Gendarran Fields / Lake Gendarr — Skales — XX — [YY]
Bone Shard — Diessa Plateau / Holystone Caves — Grawl — 25 — [26]
Small Claw — Harathi Hinterlands / Guardian Lake – River Drake — 34 — [34]
Pile of Shimmering Dust – Gendarran Fields / Lawen Ponds — Risen — 28/29 — [27]
Small Fang Diessa Plateau / Holystone Caves — Grubs — 25 — [26]
Small Scale — Gendarran Fields / Lake Gendarr — Barracuda — XX — [YY]
— Harathi Hinterlands / Guardian Lake – River Drake — 34 — [34]
Small Totem — Diessa Plateau / Holystone Caves — Grawl — 25 — [26]
Small Venom Sack — Diessa Plateau / Holystone Caves — Grubs — 25 — [26]
— Kessex Hills / Overlord’s Greatcamp — Fireflies — XX — [YY]
— Gendarran Fields / Cornucopian Fields (east) — Wurm Hatchlings — XX — [YY]
— Gendarran Fields / Vigilant Hills — Fireflies — XX — [YY]
— Gendarran Fields / Overlook Caverns (vista) — 28 — [YY]

Head on over to the complete thread to see the full list.

Date: Aug 27, 2012  |  Written by  |  Posted Under: Buzz  |  DISQUS With Us: No comments yet

It’s Monday morning and GUILD WARS 2 is live! Now that head start weekend is over, it’s tip to share some knowledge with all you gamers out there.

PRO-TIP #1: If you’ve got a ton of stuff in your inventory and you want to save some of it in your bank, you don’t have to transport all the way back to a city to deposit it! You can gain access to your bank account via any crafting station. This serves two purposes: 1) You can deposit any crafting pieces in your bank when you are finished crafting and bring them out as you pick it back up later, and 2) you can use the crafting station is a pseudo bank teller.

PRO-TIP #2: You may or may not know that every single crafting material is categorized as a “collectable”. Your inventory space may be getting short, so you can right click on any collectable and select “deposit collectable” which puts it in storage. Here’s the best part, it does not use your typical bank slot. Every collectable in the game has it’s own slot in the collections tab. You can store up to 250 items of each type.

So while you’re out gathering and collecting you can deposit them whenever and where ever you are which keeps bag space open.

Let’s take this one step further. Click the gear icon in the top right portion of the inventory window. A drop down menu will appear where you can choose to deposit all collectables. Quick, easy, and efficient inventory management.

Date: Jul 2, 2012  |  Written by Laura Hardgrave  |  Posted Under: Article  |  DISQUS With Us: No comments yet

Guild Wars 2 has eight crafting disciplines to choose between, and players can have two. They can also have all three of the gathering disciplines, which thankfully aren’t tied to any of the crafting trades. Players can choose to become a jeweler as one of their crafting disciplines, which allows the player to craft jewelry– amulets, rings, and earrings, as well as upgraded gemstones to use in equipment. Both will be undoubtedly useful in GW2, and hey– every profession benefits from shiny things, right?

Mining and logging are the two gathering trades essential to the jeweler discipline. Logging may not seem useful on the surface, but one of the gems needed– amber– is found while chopping down logs. Gemstones are randomly found while mining and logging all types of gathering nodes, and the chances of finding them can be raised by using special gathering tools. The appropriate gathering tool must be equipped while gathering (luckily all three– mining pick, logging axe, and harvesting sickle– can be equipped at once), but they do run out as you use them. For long gathering sessions, keep a few stacks handy.

Date: Jun 11, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

Originally posted by Lindsey Murdock (Source)


The way leveling XP gain works in crafting is this: For leveling a discipline from 0-400, you will gain 10 levels along the way. By maxing out all 8 disciplines, you will gain 80 levels. That means you could dedicate a character to crafting, feed it all the mats you get on other characters and level it all the way to 80 without ever needing to kill a thing. As hardcore crafters, we think that is pretty cool.

Date: May 25, 2012  |  Written by BJ Shoemaker  |  Posted Under: Article  |  DISQUS With Us: No comments yet

Last week, we discussed at length about how cooking will be my tradeskill of choice in Guild Wars 2. Based on feedback that I received, I know there are plenty of you who are looking very seriously at also making this your crafting discipline as well. Here are five tips to help you master the cooking discipline.

1. A great place to start if you’re trying to get some recipes discovered is to think about realistic recipes, as was suggested in my previous article. Taking it a step further, remember that discovered recipes have a maximum of 4 ingredients, so breaking real recipes into 4 basic ingredients is important. We can assume that most real life recipes start with a base such as a meat or a starch, they then have some sort of sauce or water added, and then have a vegetable, and either seasonings or another vegetable added.

Date: May 18, 2012  |  Written by BJ Shoemaker  |  Posted Under: Article  |  DISQUS With Us: No comments yet

I want to start with a bit of a confession.  I’m a cooking junkie.  Cooking is always my tradeskill of choice in any game that it is available.  I’m a fan of cooking because I love the idea of creating consumables as a tradeskill, as there is always a built in demand due to their limited use.  Other tradeskills must compete with world drops, but Cooks have only a very small amount of competition in this regard.  Further exacerbating the competition factor in Guild Wars 2 is the fact that the Trading Post operates across all servers, and while all crafting disciplines will undoubtedly experience increased competition as a result of this, the built in continuous demand for consumables should help to keep the chefs of Tyria profitable.

Date: Apr 2, 2012  |  Written by Drew R  |  Posted Under: sidebararticlelist  |  DISQUS With Us: No comments yet

Crafting so far in Guild Wars 2 seems to be a fairly basic system. You create the base component items, then place them in the final craft window and if your items can make something it lets you know. To me It feels like it’s unneeded clicking, the bane of crafters. Keep in mind that this is still beta and hopefully the system will get some major work before launch. If anything I’d suggest removing the two weapon component clicks into one item. Instead of making a dagger hilt and blade, how about just a stat-less dagger. Then take your dagger and the inscription to make the actual magic Dagger of Noob Slaying.