Date: Aug 24, 2012  |  Written by Loe  |  Posted Under: Article  |  DISQUS With Us: No comments yet

During the final Beta Weekend Event, I got a chance to play among the trees and frolic in the leaves as a sylvari. While doing so, I explored the sylvari starting area– Caledon Forest. The area is one of the most beautiful I’ve seen in the game so far. If you choose to explore Caledon Forest, you’ll find plenty of lush foliage, underwater treasures, and forts gleaming in the sun along with dangerous enemies, sharp terrain, and swamp creatures. As a bonus, most of the events and storylines are quite enjoyable. I highly recommend a scenic tour– just, uh, be sure to take a few weapons or spells along on the journey.

Now, Guild Wars 2 isn’t really a game where walkthroughs are needed, and in fact exploration and running off the beaten paths is sometimes encouraged and extremely rewarding, but I do think there are times when a rough guideline of sorts can come in handy, especially for players new to GW2 and many of its unique mechanics. With that philosophy in mind, I have created a guide of sorts for the Caledon Forest area. Its emphasis is on the renown heart quests, and suggests a path that branches them together. Players are free, of course, to follow whatever patch they choose– that’s the beauty of GW2– paths can vary quite considerably. I’ve also included a nifty map of the entire area, showcasing points of interest.

Date: Aug 24, 2012  |  Written by BJ Shoemaker  |  Posted Under: Article, Guides  |  DISQUS With Us: No comments yet

Part 1: Tutorial and Introduction

Regardless of your choice of your personal story, as a human, your tutorial level will start you with a quest to protect the people of Shaemoor. Directly in front of you as you start out is Corporal Beirne, he has a green quest icon, and is calling out for your assistance. He will request that you head to the Inn, which is a simple enough beginner task. Just continue south and run to the large green star on your mini map.

I don’t recommend deviating from this goal, because there’s not a lot of value in Guild Wars 2 to grinding mobs. There are plenty of level 1 centaurs that are attacking the village, however they yield approximately 2 exp per kill, and you need 2,000 exp to hit level 2. Also, because you’re in the tutorial level, they do not count as kills towards your achievements. Along the way, however, do be sure to talk to villagers and tell them to go to the inn for their safety. You will be rewarded with 2 Karma points for each villager that you send to the inn.

Date: Jun 5, 2012  |  Written by Laura Hardgrave  |  Posted Under: Article  |  DISQUS With Us: No comments yet

There’s a lot of repetition going on in MMORPGs these days. Developers subscribe to this trend of continuing to implement features that mirror other games because they assume those features are why the games are popular. Class trainers who teach 30+ abilities, for instance. Sure, some gamers like huge arsenals at their disposal. But when one game comes out with 30 abilities learned by spamming the “train” button, the next 35, and the next 45, at some point we have to stand back and say, “Well, wait a minute. Why do we need all this? Why can’t we just customize our abilities right on the battlefield?”

Lucky for us, ArenaNet hasn’t given into the trend. The developers are attempting to think outside of the repetitive MMO box. Even down to the little details of Guild Wars 2, the hints of immersion and innovation are there. Yes, the game has trainers, but not for every aspect of combat. Players are able to switch abilities based on their equipped equipped. Combat can vary extensively between one encounter to the next– all without needing to spend 20 minutes clicking at the trainer. Minor details like this make the difference upon embarking on an adventure into Tyria, because we know that the developers didn’t say, “Let’s do this like those other games.” They said, “Let’s do something different.”

Date: May 21, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

Today, The Verge wrote a very interesting article on their view on dynamic questing when comparing Guild Wars 2 to the rest of the MMORPG market.

Dynamic content like the bandit raid is ArenaNet’s alternative to questing. In more traditional games a user will enter a quest hub, usually a town or city where they can pick up tasks then journey outside to reach their goal in a specific area of the map. But when bandits attack a wandering NPC or a fighting horde of centaurs turn up at a nearby village, that’s something else entirely. You can’t plan for that. All you can do is stand together.

Check out the rest of the article as they tackle other subjects like the Holy Trinity and how players interact with each other.

Source: Guild Wars 2 on rifts, Waterworld and putting a nail in the coffin of quests