Date: Sep 19, 2012  |  Written by Laura Hardgrave  |  Posted Under: Buzz, News  |  DISQUS With Us: No comments yet

Mike Ferguson, systems designer at ArenaNet, had a few words to say about the current state of WvWvW yesterday in an official news article. In it, he talks a bit about Guild Wars 2′s queuing system for WvWvW, and how to make the most of it. He also discusses matching and the timing of matches, and how those times have chanced since headstart.

Here’s a snippet:

One reason some people experience long wait times is that we are still seeing extremely high concurrency rates, which makes queues longer on worlds that have a large number of players focused on WvW. We also discovered a bug that was allowing people to queue up and enter maps ahead of players who had been queued for much longer. Please check on our forums for an announcement when the fix has been implemented. This should fix the problem of some people staying queued for hours while other people can queue up for the same map and enter within a matter of minutes.

Make sure to check out the full news article to read the rest.

Date: Jun 8, 2012  |  Written by BJ Shoemaker  |  Posted Under: Article  |  DISQUS With Us: No comments yet

ArenaNet announced for the second Beta Weekend Event, several features that they have made to the game since the last time players entered the world of Tyria.

One of the items that stands out to me is Improved Overflow Servers. In the first Beta Weekend Event, there were significant problems getting together with friends. According to ArenaNet, they’ve implemented a new party UI that notifies you when party members are in different overflow worlds. This is a great start, doesn’t fully rectify the problem of having people separated to begin with.