Date: Sep 19, 2012  |  Written by Laura Hardgrave  |  Posted Under: Buzz, News  |  DISQUS With Us: No comments yet

Mike Ferguson, systems designer at ArenaNet, had a few words to say about the current state of WvWvW yesterday in an official news article. In it, he talks a bit about Guild Wars 2′s queuing system for WvWvW, and how to make the most of it. He also discusses matching and the timing of matches, and how those times have chanced since headstart.

Here’s a snippet:

One reason some people experience long wait times is that we are still seeing extremely high concurrency rates, which makes queues longer on worlds that have a large number of players focused on WvW. We also discovered a bug that was allowing people to queue up and enter maps ahead of players who had been queued for much longer. Please check on our forums for an announcement when the fix has been implemented. This should fix the problem of some people staying queued for hours while other people can queue up for the same map and enter within a matter of minutes.

Make sure to check out the full news article to read the rest.

Date: Jun 18, 2012  |  Written by Jason Dodge  |  Posted Under: Buzz  |  DISQUS With Us: No comments yet

We’ve discovered a video by Navi B. Zhang that shows us the new dungeon added to the W3 maps. In order to get in your server needs to control one of the keeps.

A first impression of the new wvwvw dungeon in the eternal battle ground is a nice jumping puzzle with loots in the end and many broken legs and faces in between.

Few things in the video are pretty awesome and worth mentioning. First, there is a second of the dungeon that requires torches, and if you don’t have them, your screen is completely dark (10:42 in the video). There are traps that you have to avoid and you need to throw your torch to light your way (14:27). The rest of the video shows us the really cool jumping puzzle inside.

Watch the full video after the break.