Date: Jun 8, 2012  |  Written by BJ Shoemaker  |  Posted Under: Article  |  DISQUS With Us: No comments yet

ArenaNet announced for the second Beta Weekend Event, several features that they have made to the game since the last time players entered the world of Tyria.

One of the items that stands out to me is Improved Overflow Servers. In the first Beta Weekend Event, there were significant problems getting together with friends. According to ArenaNet, they’ve implemented a new party UI that notifies you when party members are in different overflow worlds. This is a great start, doesn’t fully rectify the problem of having people separated to begin with.

Date: Jun 6, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

Eric Flannum, Lead Game Designer, talked to Massively yesterday about the new changes posted in the recent dev blog and here’s what he had to say:

On the newly added Mystic Forge:

Massively: The Mystic Forge that players will now be able to find in Lion’s Arch seems exciting. Will it be random, or will players be able to develop “recipes” of what to toss in in order to receive certain items?

Eric Flannum: The Mystic Forge uses a combination of random and non-random recipes. For example, if I throw four rare swords into the forge, it will return a random sword to me with a chance for that sword to be substantially better. There are also specific items that can be created by throwing four very specific items into the forge with no random involved at all. Players should look for clues hidden around the world and in items for what combinations might work. Another exciting aspect of the Mystic Forge is that it is very easy for us to add recipes, so post-launch, we can continue to add new things for players to discover.

And on the new PVP mini-dungeon:

Massively: How will the new PvE elements feel like they’re intersecting with WvW gameplay, rather than running parallel to it? Will they have any bearing on WvW? Might players find blueprints in treasure chests or anything else to help them feel like they’re contributing to the greater fight?

Eric Flannum: The mini-dungeon we added to the WvW center map was added with PvP specifically in mind. This goes for how the area flows, how traps work, and what reward you get at the end. There are definitely blueprints in the chest as well as other things that WvW players will find valuable.

You can read the rest of the interview over at Massively.