Date: Jul 4, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

GW2 Hub has published a great interview with Jon Peters in regards to class balance and the overall balance of the game. There are some interesting tidbits for everyone. One point that stood out was an update on the Engineers:

Lewis B: I was enjoying the engineer over the last few phases as it’s so fun to play, but have developed a list of concerns or issues, especially around kits, the tool belt, and trait line synergy. I think out of all the professions in the game it needs some tweaks at the moment. Can we expect any changes or significant improvements over the next few patches? I noticed their traits have had a tidy up…

Jon: The engineer is the first profession we have addressed since the last BWE. Changes have been made to many skills and to the trait lines as well. The previous list of traits contained many holdovers from the old trait system that did not fit into the new tier paradigm.

Read the rest of the interview at GW2Hub.

Date: Mar 15, 2012  |  Written by Drew R  |  Posted Under: News  |  DISQUS With Us: No comments yet

MMORPG.com has partnered with the Guild Wars 2 team for an exclusive Live Stream Q&A with Jon Peters at 10:00 a.m. PST (1:00 p.m. EST) about professions and traits in Guild Wars 2. We’ve compiled your questions to ask during the interview.

** UPDATE #2** The interview has been posted to youtube and added to this post.

PVP class balance:

  • They believe utility is spread around evenly to all the classes, and the majority of current balancing is just playing the numbers game. AE’s he expects will be ineffective in pvp vs good players.
  • To counter the healing all classes have, poison is a healing debuff. Through combos every class can get poison attached to their attacks. Necro and Thief have posion as base skills.