Date: Sep 17, 2012  |  Written by Laura Hardgrave  |  Posted Under: Buzz  |  DISQUS With Us: No comments yet

Players are reporting mixed feelings about Guild Wars 2′s dungeons so far. Some think they’re too difficultly tuned and not quite worth the rewards, others think they are just fine, and merely need an organized group and a bit of smart tactics to successfully clear. Yesterday, Colin Johanson, GW2′s Game Director, had a few things to say about the inherent difficulty of many of GW2′s dungeons and how dungeon difficulty in general was approached during the game’s alpha stages as well as in comparison to Guild Wars 1. It’s an interesting read!

Here’s a snippet:

I’ll point out ironically, when we first turned on DoA back in Gw1 the posts you’re seeing in this forum from a few folks about difficulty were the exact same comments everyone had about DoA. It was “impossible, mobs were just tuned to do insane damage and have huge HP, there was no tactics to defeat DoA”, etc. I went back and read through the original DoA launch feedback and it was literally identical to the comments folks on the forums are leaving now.

We made the choice back then to stick with the difficulty, and give people time to learn how to play the dungeon better and overcome it. A few months later, people viewed it as the most fun thing in the game and totally reasonable without us changing anything.

Keep reading for the rest of the quote!

Date: Sep 7, 2012  |  Written by Laura Hardgrave  |  Posted Under: Buzz  |  DISQUS With Us: No comments yet

GameInformer published a brief, useful guide for Guild Wars 2 players that are new to the game’s dungeon system. Dungeons in GW2 are a little different than in most MMORPGs that utilize the familiar “trinity” system. Players will need to be a little quicker on their toes, and maintain responsibility of their individual survivability as well as keep group utility in mind. This can take a little reprogramming, but the playstyle can lead to some fun dungeoning adventures!

Here’s a preview of one of the tips offered:

Embrace multiple roles.

Tanking and healing don’t exist in Guild Wars 2 like they do in most MMOs, but that doesn’t mean that there aren’t different roles to play and ways to specialize your character. Many dungeon fights throw curveballs at you, from additional enemies spawning mid-battle to bursts of status effects that cripple the party for short durations. Be ready to not only change your tactics, but switch to a different weapon set and embrace a secondary role. Many elite skills, like the guardian’s tome of courage, change your entire skill loadout – learn when those dramatic changes are useful, and capitalize on them. Weapon switches (or attunement changes, for you elementalists out there) are much more useful than just for the occasional swiftness buff. Take a second look at your classes’ skills, and see what might be useful in a party despite being pointless for a solo player. You’ll be glad the first time you turn the tide of a battle by blocking off a doorway and locking out a bunch of monsters with a support skill that does nothing in one-on-one fights.

Good stuff. Check out the full article for all of the tips.