Date: May 29, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

This morning we get an announcement of the date of the next BWE:

Heroes of Tyria!
My name is Chris Whiteside, and I’m the lead producer of Guild Wars 2. Normally, I’m head-down in the trenches, making sure we’re producing the best MMO possible, but I wanted to come up for air and share some exciting news with you:

Beta Weekend Event 2 will begin on Friday, June 8th, at noon PDT (GMT-7) and will run until Sunday, June 10th, at 11:59 p.m. PDT (GMT-7).

If that isn’t enough to get you all bursting with excitement, here is some more news:

Your existing beta characters have not been deleted, and you will be able to continue right where you left off! This means that enterprising players with characters level 35 or higher will be able to test their mettle against the explorable version of the Ascalonian Catacombs dungeon!

In addition to sharing this news with you, I want to convey a massive “thank you” to all of you for playing in our beta events so far. The participation and enthusiasm we’ve seen has exceeded our expectations, and we’re all very grateful and appreciative here at the studio. Your support during our first Beta Weekend Event and throughout development has been instrumental in getting us prepared for launch and helping us take massive steps in the evolution of Guild Wars 2 as a whole. You, our community, are an integral part of the development process, and Guild Wars 2 simply would not be what it is today without you.

To read the full dev blog, please visit this link.

Date: May 11, 2012  |  Written by Laura Hardgrave  |  Posted Under: Article  |  DISQUS With Us: No comments yet

Many players eagerly walked into Guild Wars 2′s first beta weekend unsure of what to expect. Some of these players found themselves surprised at the game’s difficulty level. For some, this surprise quickly turned into appreciation. Others were disappointed and frustrated. Opinions are always going to be widespread and varying in a beta event for a game of GW2′s size, but with the case of the game’s difficulty, some interesting opinions, critiques, and reviews surfaced. Which held water? I’ll let you be the real judge, but for now, let’s take a look at some of the beef regarding GW’s difficulty.

Date: May 3, 2012  |  Written by Jason Dodge  |  Posted Under: News  |  DISQUS With Us: No comments yet

Kotaku takes us through their weekend of beta testing by diving deep into the beautiful world that the developers at Arenanet have created.

Except, of course, that I would. Because of the way that quests and missions pop up around the world, as live events, it’s easy to get carried away. Step across an invisible perimeter (which then becomes visible, on your map), and you’re in range for a ring event, quest, or straight-up mass melee. Up comes an alert, whether it’s for a farmer whose corn you can water or for a giant wasp who’s so far got a full dozen players running for their lives. Cross out of the circle again, and you’re on your own, the plea for aid vanishing from your screen as if it had never been.

Trained by other MMOs, I tried to stay respectful. When someone was fighting a centaur, I backed away; when someone was harvesting apples from a tree, I moved to another node. Only after several hours did I finally realize that the game was aiming for cooperation, not competition, and that kill-stealing was more or less impossible. If a nearby character and I teamed up on a kill, we both got credit and full loot, even without being grouped. Likewise, spawned bosses, like the giant wasp, are fights for any and all hands in the area. Anyone can heal themselves, and anyone can revive others. The game actively encourages the human impulse to come running over and lend aid in a crisis, which for me made a delightful change from the usual gruff “stay out of my way” mood I have felt in other games.

After our weekend in Guild Wars 2 we couldn’t agree more and really loved the cooperation aspect of the game.

Source: A Gorgeous, Living World Sets Guild Wars 2 Apart